OTL Rules & Regulations

1. General Rules

1.1 - Applicability: These rules apply to all events and members of On The Limit Community Racing unless otherwise specified.

1.2 - Chat: All participants must be in the dedicated voice/party chat for the driver briefing, during the briefing all drivers must return to the pits. Following the briefing, all drivers are welcome to stay within the party chat or free to disconnect and join other parties to talk with through the race.

1.3 - Acceptable talking: Acceptable talking/chat messages: Any talking/chat messaging via the official OTL voice channel(s) during the race is not permitted. Minimal talking/chat messages during qualifying are permitted but only on the topic of the event, i.e. to inform a driver to come past if you are not on a hot lap. General off-topic conversation isn’t allowed while drivers are on track.

To ensure a quiet environment for everyone please mute your microphone when not speaking - we recommend enabling Push-to-talk if possible. When you’ve finished your session/stint, be mindful that others may still be on track even if you aren’t so please wait until the session has completely finished for all drivers before talking. Penalties will be enforced where this happens, see Section 8.

1.4 - Attendance: If you have confirmed your attendance for the event but can’t make it, you must give at least two hours notice to the league admin. This allows a reserve driver to be informed and to fill your space. Failure to do this will result in penalty points being added to your OTL licence as outlined in the penalties section below.

1.5 - No-shows: Confirm your attendance for an event as early as possible. If you haven't confirmed or indicated your attendance two hours before a race, you will be assumed as not racing and a reserve may be found for you. Failure to inform the league admin of non-attendance will result in penalty points being added to your OTL licence as outlined in the penalties section below.

Above all, please just communicate with us and we can be flexible. We understand life isn't black and white and things come up, and we're happy to make allowances where availability and time allow, if you make the effort to talk to us.

1.6 - Rage quitting: Drivers are expected to try their best for the duration of the event. If any driver is suspected of retiring early or leaving the session entirely and cannot prove they did otherwise, they will receive a penalty as outlined in the penalties section below.

1.7 - Serious misconduct: All members are expected to uphold a high standard of moral values. While each individual case will be judged on it's own merits, any person caught involved in any of the below will be considered for removal:

  • Driving the wrong way to causing an incident
  • Intentional wrecking
  • Imitating another driver
  • Impersonating an admin
  • Cheating/Hacking
  • Hate speech
  • Trolling

2. Event Registration

2.1 - Discord: Events will be posted in the relevant league chat section on Discord. All drivers who have signed up for the league need to confirm attendance or non-attendance using the reaction spots on Discord underneath the signup post (✅ = will attend, 🚫 = will not attend) If you cannot attend you must inform the league admin of this as soon as possible.

2.2 - PS4: All PS4 event details are posted in a PSN "no chat" group, with another "chat" group for discussion about the events.

2.3 - Xbox: All Xbox events will generally follow the Discord model in 2.1, however, they may be posted in the “Looking for group” section of the Xbox club. These will often be referred to as “LFG” posts.

2.4 - Car/Livery selection: If car/livery selection is required (ie not a one-make league) the car selection can be confirmed any time before the first race of that league season unless specified otherwise. Where possible liveries should not be duplicates of those already on the roster.

2.5 - Car change: A car change request must be sent to the league admin with your reason for wanting to change. If the league admin deems your reason satisfactory then you will be allowed to pick a new car. If however the league admin does not see your reason as adequate then your request will be refused.

2.6 - Assessment race: Before being allowed into any OTL league you will have to demonstrate you can drive safely/cleanly and your connection is stable by competing in an assessment race. If there are issues noted, it may be that you need to attend more than one. This is at the league admin's discretion.

3. Pre-race Lobby

3.1 - Driver Briefing: All drivers are required to join the correct voice channel before the qualifying session begins to attend a driver briefing, this enables the organiser to announce any last-minute changes or important information about the event that is due to take part. The driver briefing attendance is monitored and failure to join will be punished as per the penalties in section 8.

3.2 - Joining the lobby/server: The lobby/server will be set up before the event start time and the organiser will inform the drivers that it is ready to join. You must be in the lobby/server before the event start time. If you are not you may not be able to take part in the event.

3.3 - Invitations: You must set your online status as “Appearing Online”. Appearing offline may mean you aren’t invited to the race lobby and thus miss the cut-off time. No allowances will be given if this is the case and a replacement may be found for you.

3.4 - Connection issues: If you have connection issues before the race, inform the lobby host who will give you time to reset your router if there is still enough time before the event start. If there is not enough time you will have to miss the event. If after rejoining you disconnect again you will not be re-invited and you will have to miss the event. Continued issues may mean you lose your spot in the league and another driver offered the position.

4. Track Etiquette

4.1 - Lagging issues: If your car is spotted lagging/glitching on track then you’ll be asked to leave the session, you have the option to reset your hardware and rejoin. If however this doesn’t solve the problem you’ll be asked to leave and unfortunately miss the event. This applies to all drivers and will be enforced strictly to ensure the integrity of all races.

4.2 - "Bump pass": If a bump pass occurs, whereby the car behind creates contact with the car in front and benefits from it, the offending driver is advised to return the position to avoid a potential penalty. If they do decide to do this, it must be in a safe location else they risk being penalised further/causing an accident. This may require them to lose places on track if necessary to rejoin behind the car they hit initially.

4.3 - Rejoining the track: If you leave the track for any reason, you must make sure you can re-enter the track safely and in enough space to not interfere with other drivers in any way. When you rejoin, stay off the racing line until you’re fully up to racing speed. Even if this means you drop to the back of the field, this rule is mandatory and always enforced. Do not rejoin straight away if this takes you into the path of other drivers. Resetting your car is strictly prohibited unless you cannot move your vehicle, but if used this must be when the track is 100% clear.

4.4 - Defending: One defensive movement per corner allowed, and no movement in the braking zone.

4.5 - Flags:

4.5.1 - Lapped cars/Blue flags: If you are about to be lapped then it is your responsibility to allow the faster car to pass in a manner that doesn’t affect their line or speed. Make your move early if possible so that the faster car can clearly see how to pass you.

4.5.2 - Yellow flags: Drivers are expected to demonstrate caution where yellows are shown to avoid any further incidents occurring, this may mean slowing down.

4.6 - Pit entry/exit: The pit lane entrance and exit lines are to be respected at all times. You should use both as if you were racing these tracks in person. Infringements of this rule that result in an incident or hindering another car or gaining an advantage will result in penalties as outlined in the penalties section below.

4.7 - Damage: If you damage your vehicle and it is uncontrollable, or you deem it unsafe to attempt to return to the pits without impeding other drivers, then you must retire from the race in a safe manner.

4.8 - Track limits: TTrack limits are those as defined and controlled in the game itself unless otherwise stated. Track limit abuse that yields an obvious advantage where the game does not penalise is also not acceptable.

4.9 - Flashing lights to distract others: Flashing your lights with the sole intention of distracting other drivers is strictly against the rules. Excessive use of the ‘flasher’ button where supported may also be penalised.

5. Qualifying

5.1 - In/out laps: When not on a hot lap you must ensure you do not affect the hot lap of any other drivers. This also applies if your lap is invalidated.

5.2 - Spacial awareness: Each driver is responsible for ensuring they have enough track space to complete their hot lap. The car in front/ahead always has priority.

5.3 - Racing in qualifying: Do not race other drivers during qualifying. If you’re found to be doing so you will be penalised.

6. Points System

6.1 - Finishing positions: OTL runs a points system from 1st down to 16th position unless stated otherwise. Below is the base points system used for all leagues, and the system used for Assetto Corsa Competizione, which awards points to all 32 drivers.

Position ≤ 20 Drivers > 20 Drivers Xbox AC
1st 35 65 25
2nd 31 60 18
3rd 27 56 15
4th 24 52 12
5th 21 49 10
6th 18 46 8
7th 15 43 6
8th 12 40 4
9th 10 38 2
10th 8 36 1
11th 6 34 0
12th 5 32 0
13th 4 30 0
14th 3 28 0
15th 2 26 0
16th 1 24 0
17th 0 22 0
18th 0 20 0
19th 0 18 0
20th 0 16 0
21st 0 14 0
22nd 0 12 0
23rd 0 10 0
24th 0 9 0
25th 0 8 0
26th 0 7 0
27th 0 6 0
28th 0 5 0
29th 0 4 0
30th 0 3 0
31st 0 2 0
32nd 0 1 0

6.2 - Pole position: The driver who finishes in first position in qualifying (pole position) is awarded one point. This does not apply if the starting grid is determined by championship positions, or any other format which means there's no qualifying session.

6.3 - Fastest lap: The driver with the fastest lap in the race will be awarded one point.

6.4 - Disconnects: No points are given for disconnects.

6.5 - Reserves: Reserve drivers are awarded 50% of the points usually given for their finishing position, and these points are transferred to the driver they replaced.

During a league, if a full-time driver drops out and is replaced by a reserve for the remainder of the league, the reserve driver will keep any points gained where they have driven for the dropped out driver previously, they will not keep any points gained where they have driven for any other driver.

7. Incidents Procedure

7.1 - Submission: Any complaints have to be submitted using the dedicated form which can be found on Discord. If you don’t send evidence or don’t fill in the form then nothing will be done. League admins reserve the right to review and punish any incident at their own discretion e.g. unreported Lap 1 incidents - Incidents noted by the league admin will generally be logged to the stewards panel for a fair review.

7.2 - Stewards panel: Race incidents will be assessed by the dedicated OTL stewards board, and after taking all evidence into account will decide on which punishment if any is necessary. Their decision is always final.

7.3 - Video evidence: For all accidents that you wish to appeal, video evidence must be sent to the responsible league host/administrator in a private message. Also, please fill in the incident form to make sure your complaint is logged. This will then be reviewed to decide if a penalty is to be applied.

As all evidence is shown to the reported driver for their point of view, all clips used as evidence must be appropriately named, and the title/name of the clip must not contain anything abusive, or designed to provoke a reaction from the other driver(s) involved. Any occurrences of this being done intentionally will be met with a penalty of the panel's discretion, plus a warning.

7.3.1 - Evidence recording: When recording your clip to submit as evidence in your incident report, please show the incident from each involved driver's point-of-view. Always include footage using chase-cam from all involved cars, and also cockpit camera including the wheel. Turn on the HUD if available to show throtle and brake inputs. Start the footage at least 5 seconds before and continue until at least 5 seconds after the incident has finished. All footage must be at real-time (1x) speed and not sped up or slowed down, unless that is specifically requested by the stewards.

7.4 - Deadline: Drivers have 48 hours from the race finish to report any incidents. If you are unable to collect and supply the necessary evidence within this timeframe, reach out to the league admin(s) who can usually help with this. Where this issue occurs, it is at the panels discretion whether a late reported incident is investigated or not. Otherwise, any incident reported outside this timeframe will not be investigated

8. Penalties

8.1 Penalty system: OTL uses a licence system and to record driving standards and general behaviour. If deemed necessary drivers will be penalised for infringements. Penalties and licence points are specific to the league they're issued in and do not roll over to new leagues.

8.2 Penalty guidelines: The list below denotes the most common penalties for the relevant infringement, starting at the minimum penalty for each offence and the progression depending on the severity of the incident and whether they are repeat offences.

Where the OTL stewards panel deems a penalty necessary they reserve the right to choose whatever punishment they deem fit, taking into consideration the specific incident and the previous records of the parties involved.

Incident Possible Penalties License Points
Using ingame chat Warning/5s 1
Typing messages into the in-game chat while drivers are on track during a Qualifying or Race Session
Using voice chat Warning/5s 1
Using Official OTL voice chat while drivers are on track during a Qualifying or Race Session
Failure to join Driver Briefing Warning/Race ban/League removal 2
Drivers are expected to join the voice briefing session before qualifying begins
Abusive behaviour DQ/League removal 3
Any form of abusive behaviour/trolling will not be tolerated at any time
Excessive flashing Warning/5s 1
Flashing with the intent to distract a driver ahead is not tolerated, flashing or using the flasher button once is acceptable to inform another driver of your presence
Impeding a driver in qualifying Warning/10s 2
Deliberately getting in the way of or causing another drive to slow down in qualifying
Speeding in pit lane during qualifying 10s /15s 1
Speeding in the pit lane to try and gain any advantage is not allowed, the pit limiter must always be used
Off-track overtake 5s/10s 1
Deliberately or accidentally passing a driver whilst off track where an advantage is gained
Not following start procedure 10s 1
The start procedure will be outlined during the driver briefing and should be adhered to
Blue flag infringement 10s 1
Impeding a driver passing under blue flags
DNF without a valid reason Warning/League removal 2
All drivers should make every effort to complete a race
Incident caused by poor pit entry/exit 10s/15s/30s/DT 3
For example: crossing the pit entry/exit lines early or diving across track
Causing a minor collision Warning/5s/10s 2
Causing a minor collision with another driver
Causing a major collision 15s/30s/DT 3
Causing a major collision with another driver
Brake check (no collision) 5s 2
Braking earlier than or not where expected with the intent of causing the driver behind to lose time
Brake check (collision) 15s/30s/DT 3
Braking earlier than or not where expected with the intent of causing the driver behind to lose time and a collision occurs
Not holding brakes (no collision) Warning/5s/10s 2
Not holding brakes following a spin or crash
Not holding brakes (collision) 15s/30s/DT 3
Not holding brakes following a spin or crash, causing a collision
Rejoining track dangerously (no collision) Warning/5s 2
If all four of a driver's wheels are 'off track' then the driver must rejoin in a safe manner
Rejoining track dangerously (collision) 15/30s/DT 3/6
If all four of a driver's wheels are 'off track' then the driver must rejoin in a safe manner
Dangerous defending/weaving (no collision) Warning/5s 2
Weaving on track or moving in the braking zone
Dangerous defending/weaving (collision) 15s/30s/DT 3
Weaving on track or moving in the braking zone where a collision occurs
Divebomb (no collision) Warning/5s 2
Divebomb move made on another driver or drivers and an advantage
Divebomb (collision) 15s/30s/DT 3
Divebomb move made on another driver or drivers and an advantage where a collision occurs
Bump pass 5s/10s 2
Where a driver hits another driver intentionally or otherwise and gains position
Push off track 10s/15s/30s/DT 2
Where a driver does not leave racing room for another driver and forces them off track
Multi-car collision 30s/DT/SG30/DQ 3/6
Causing a collision where multiple drivers are affected
Start of race collisions 15s/30s/DT/SG30 3/6
Incidents within the early stages of the race where cars are bunched up and more care is needed
Failure to slow for an incident (yelow flags) 15/30s/DT 3/6
Drivers are expected to slow down where yellow flags are shown to avoid possible incidents

8.3 - License points accumulation If a driver accumulates points during a league they are subject to the below penalties

Points Accumulation Number of points
Qualifying Ban 6
Race Ban 12
Considered for League Removal 18

A race ban can span multiple races or rounds, depending on the incident severity.

8.4 - Qualifying ban when unable to serve If the penalised driver is unable to serve a qualifying ban, for example if the reported incident takes place in the final round of the season, an appropriate time penalty for the offence will be added to the race where the incident took place, or an appropriate penalty will be substituted in place of the qualifying ban.

9. Technical Issues

9.1 - Disconnections during an event If a mass disconnection (as defined by the event coordinator) occurs during an event and the leader has completed 75% of the total race distance or more, the standings at the end of the last completed lap shall stand as the final result with full points awarded to all drivers who completed the last lap. If the leader has completed less than 75% half the full points will be awarded. Determining if these criteria are met will be the sole responsibility of the event coordinator, this will usually be one of the league admins. Their discretion is allowed and their decision final.

9.2 - Postponement or cancellation of an event There may be cases where an event that was scheduled to run or begins running has to be postponed or cancelled, this could be due to mass disconnections, server issues or other problems. This will happen entirely at the league organisers discretion. The organiser will notify drivers of their decision, and inform them of the plans moving forward after the event.

Most of the time this will mean the whole league will be pushed backward by one week (unless the league is called off due to repeated issues).